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src
core
fragment
FragID_Iterator.hh
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// -*- mode:c++;tab-width:2;indent-tabs-mode:t;show-trailing-whitespace:t;rm-trailing-spaces:t -*-
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// vi: set ts=2 noet:
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// :noTabs=false:tabSize=4:indentSize=4:
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//
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// (c) Copyright Rosetta Commons Member Institutions.
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// (c) This file is part of the Rosetta software suite and is made available under license.
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// (c) The Rosetta software is developed by the contributing members of the Rosetta Commons.
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// (c) For more information, see http://www.rosettacommons.org. Questions about this can be
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// (c) addressed to University of Washington UW TechTransfer, email: license@u.washington.edu.
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/// @file core/fragments/FragSet.hh
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/// @brief set of fragments
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/// @author Oliver Lange ( olange@u.washington.edu)
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/// @date Wed Aug 22 12:08:31 2007
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///
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#ifndef INCLUDED_core_fragment_FragID_Iterator_HH
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#define INCLUDED_core_fragment_FragID_Iterator_HH
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// Unit Headers
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// AUTO-REMOVED #include <core/fragment/FragSet.fwd.hh>
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// Package Headers
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#include <
core/fragment/FragID.fwd.hh
>
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#include <
core/fragment/FrameIterator.fwd.hh
>
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#include <
core/fragment/FrameIteratorWorker_.fwd.hh
>
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#include <
core/fragment/FrameList.hh
>
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// Project Headers
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#include <
core/types.hh
>
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// Utility headers
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// AUTO-REMOVED #include <utility/vector1.hh>
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// AUTO-REMOVED #include <utility/pointer/ReferenceCount.hh>
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// std Headers
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// AUTO-REMOVED #include <iterator>
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#include <
core/fragment/FragID.hh
>
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#include <utility/vector1.hh>
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/* Just a mad thought: with fragments becoming ever more "Residue" like one might want to use the
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packer to choose a combination of good fragments instead of makeing independent choices.
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I guess, it is only a question of keeping the combinatorics in control...
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maybe it makes sense to pack with only "unconfident" regions of the backbone flexible ..
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*/
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namespace
core {
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namespace
fragment {
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class
FragID_Iterator
: std::iterator< std::forward_iterator_tag, FragID > {
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public
:
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FragID_Iterator
(
FrameIterator
it );
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FragID_Iterator
(
FrameIteratorWorker_OP
it );
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FragID_Iterator
( FrameList::iterator it );
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~FragID_Iterator
();
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FragID_Iterator
();
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bool
operator !=
(
FragID_Iterator
const
& fi)
const
;
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bool
operator ==
(
FragID_Iterator
const
& fi)
const
;
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FragID_Iterator
&
operator++
();
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FragID_Iterator
&
operator+
(
Size
offset );
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FragID_Iterator
&
operator =
(
FragID_Iterator
const
& itr );
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FragID
frag_id
();
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FragID
operator*
();
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// can't provide that operator, can I ? Could point to a member instance of FragID
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// normally this operator is never used to actually asked for the pointer to something...
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FragID
*
operator->
();
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protected
:
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//BaseFragSet& fragset_;
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FrameIteratorWorker_OP
it_
;
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Size
ipos_
;
//intra_frame_pos
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FragID
my_frag_id_
;
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};
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}
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}
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#endif
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