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src
core
fragment
FrameIteratorWorker_.hh
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// -*- mode:c++;tab-width:2;indent-tabs-mode:t;show-trailing-whitespace:t;rm-trailing-spaces:t -*-
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// vi: set ts=2 noet:
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// :noTabs=false:tabSize=4:indentSize=4:
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//
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// (c) Copyright Rosetta Commons Member Institutions.
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// (c) This file is part of the Rosetta software suite and is made available under license.
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// (c) The Rosetta software is developed by the contributing members of the Rosetta Commons.
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// (c) For more information, see http://www.rosettacommons.org. Questions about this can be
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// (c) addressed to University of Washington UW TechTransfer, email: license@u.washington.edu.
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/// @file core/fragments/FragSet.hh
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/// @brief set of fragments
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/// @author Oliver Lange ( olange@u.washington.edu)
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/// @date Wed Aug 22 12:08:31 2007
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///
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#ifndef INCLUDED_core_fragment_FrameIteratorWorker__HH
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#define INCLUDED_core_fragment_FrameIteratorWorker__HH
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// Unit Headers
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#include <
core/fragment/FrameIteratorWorker_.fwd.hh
>
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// type headers
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// AUTO-REMOVED #include <core/types.hh>
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// Package Headers
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#include <
core/fragment/Frame.hh
>
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// AUTO-REMOVED #include <core/fragment/FragID.hh>
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// Project Headers
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// AUTO-REMOVED #include <core/pose/Pose.fwd.hh>
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// AUTO-REMOVED #include <core/fragment/FrameIterator.fwd.hh>
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// AUTO-REMOVED #include <core/fragment/FragID_Iterator.fwd.hh>
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// Utility headers
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// AUTO-REMOVED #include <utility/vector1.hh>
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#include <utility/pointer/ReferenceCount.hh>
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// std Headers
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// AUTO-REMOVED #include <iterator>
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#include <
core/fragment/Frame.fwd.hh
>
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#include <iostream>
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/* Just a mad thought: with fragments becoming ever more "Residue" like one might want to use the
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packer to choose a combination of good fragments instead of makeing independent choices.
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I guess, it is only a question of keeping the combinatorics in control...
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maybe it makes sense to pack with only "unconfident" regions of the backbone flexible ..
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*/
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namespace
core {
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namespace
fragment {
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// virtual Base class for FrameIterator
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class
FrameIteratorWorker_
:
public
utility::pointer::ReferenceCount
{
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friend
class
FrameIterator
;
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friend
class
FragID_Iterator
;
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protected
:
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// FrameIteratorWorker_ ( BaseFragSet& bfs );
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virtual
bool
operator !=
(
FrameIteratorWorker_
const
& )
const
= 0;
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virtual
bool
operator ==
(
FrameIteratorWorker_
const
& fit)
const
{
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return
!( (*this)!= fit );
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};
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virtual
FrameIteratorWorker_
&
operator++
()=0;
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virtual
FrameIteratorWorker_
&
operator+
(
Size
offset ) {
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for
(
Size
i = 1; i<=offset; i++ ) ++(*
this
);
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return
*
this
;
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}
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virtual
FrameIteratorWorker_
&
operator =
(
FrameIteratorWorker_
const
& itr ) = 0;
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FrameOP
operator*
() {
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return
frame_ptr
();
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}
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FrameCOP
operator*
()
const
{
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return
frame_ptr
();
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}
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FrameOP
operator->
() {
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return
(
frame_ptr
() );
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}
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FrameCOP
operator->
()
const
{
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return
(
frame_ptr
() );
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}
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virtual
FrameOP
frame_ptr
() = 0;
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virtual
FrameCOP
frame_ptr
()
const
= 0;
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};
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}
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}
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#endif
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