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src
protocols
jumping
util.hh
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// -*- mode:c++;tab-width:2;indent-tabs-mode:t;show-trailing-whitespace:t;rm-trailing-spaces:t -*-
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// vi: set ts=2 noet:
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//
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// (c) Copyright Rosetta Commons Member Institutions.
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// (c) This file is part of the Rosetta software suite and is made available under license.
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// (c) The Rosetta software is developed by the contributing members of the Rosetta Commons.
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// (c) For more information, see http://www.rosettacommons.org. Questions about this can be
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// (c) addressed to University of Washington UW TechTransfer, email: license@u.washington.edu.
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/// @file JumpSetup
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/// @brief read jump-definition file setups fold tree an chainbreak variants
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/// loop code didn't work because fold-tree to complicated ( overlapping loops )
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/// @detailed
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/// @author Oliver Lange
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#ifndef INCLUDED_protocols_jumping_util_hh
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#define INCLUDED_protocols_jumping_util_hh
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// Project Headers
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// AUTO-REMOVED #include <protocols/Protocol.fwd.hh>
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#include <
core/pose/Pose.fwd.hh
>
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#include <
core/kinematics/FoldTree.hh
>
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#include <
protocols/loops/loop_closure/ccd/SlidingWindowLoopClosure.fwd.hh
>
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#include <
core/types.hh
>
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#include <
core/fragment/JumpingFrame.fwd.hh
>
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// AUTO-REMOVED #include <protocols/checkpoint/CheckPointer.hh>
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#include <
protocols/checkpoint/CheckPointer.fwd.hh
>
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#include <utility/vector1.hh>
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namespace
protocols {
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namespace
jumping {
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//@brief remove cutpoint from fold-tree and idealize bond/angles at cutpoint and cutpoint+1
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// note that pose_out will have weird structure --> use e.g., SlidingWindowLoopClosure to repair that
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// returns false if there is a failure
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bool
remove_cut
(
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core::Size
cutpoint,
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core::pose::Pose
& pose,
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core::kinematics::FoldTree
const
& final_fold_tree =
core::kinematics::FoldTree
()
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);
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bool
remove_cut
(
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core::Size
cutpoint,
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core::kinematics::FoldTree
&fold_tree,
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core::kinematics::FoldTree
const
& final_fold_tree =
core::kinematics::FoldTree
()
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);
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//@brief remove all cutpoints, close loops using the supplied closure_protocol
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void
close_chainbreaks
(
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loops::loop_closure::ccd::SlidingWindowLoopClosureOP
closure_protocol,
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core::pose::Pose
& pose,
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checkpoint::CheckPointer &checkpoint,
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const
std::string
&decoy_tag,
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core::kinematics::FoldTree
const
& final_fold_tree =
core::kinematics::FoldTree
()
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);
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void
safe_secstruct
(
core::pose::Pose
& pose );
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void
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get_pleating
(
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core::pose::Pose
const
& pose,
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core::Size
const
pos1,
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core::Size
const
pos2,
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core::Size
&orientation,
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core::Size
&pleating
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);
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void
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get_pairing_geometry
(
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core::pose::Pose
const
& pose,
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core::Size
const
res1,
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core::Size
const
res2,
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core::Real
& orientation,
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core::Real
& pleating1,
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core::Real
& pleating2
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);
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//@brief genrates the standard SS-Jump Frame BBTorsion UpJump DownJump BBTorsion
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// depends on length if both BBTorsions are present...
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core::fragment::JumpingFrameOP
generate_empty_jump_frame
(
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core::Size
startpos,
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core::Size
endpos,
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core::Size
length
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);
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//@brief generate the standard SS-Jump Frame with a template FragData --- use this if you want to steal jumps
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core::fragment::JumpingFrameOP
generate_jump_frame
(
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core::Size
startpos,
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core::Size
endpos,
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bool
bWithTorsion
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);
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/// @brief Assign secondary structure using DSSP.
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void
assign_ss_dssp
(
core::pose::Pose
& pose );
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}
//jumping
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}
//protocols
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#endif
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