15 #ifndef INCLUDED_core_scoring_types_hh
16 #define INCLUDED_core_scoring_types_hh
24 #include <ObjexxFCL/CArray.fwd.hh>
25 #include <ObjexxFCL/CArrayP.fwd.hh>
28 #include <ObjexxFCL/FArray1D.fwd.hh>
29 #include <ObjexxFCL/FArray2D.fwd.hh>
30 #include <ObjexxFCL/FArray3D.fwd.hh>
31 #include <ObjexxFCL/FArray4D.fwd.hh>
32 #include <ObjexxFCL/FArray5D.fwd.hh>
33 #include <ObjexxFCL/KeyFArray1D.fwd.hh>
34 #include <ObjexxFCL/KeyFArray2D.fwd.hh>
35 #include <ObjexxFCL/KeyFArray3D.fwd.hh>
39 #include <ObjexxFCL/FArray2D.hh>
108 #endif // INCLUDED_core_scoring_types_HH