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src
protocols
frag_picker
scores
ConstScore.hh
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// -*- mode:c++;tab-width:2;indent-tabs-mode:t;show-trailing-whitespace:t;rm-trailing-spaces:t -*-
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// vi: set ts=2 noet:
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//
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// (c) Copyright Rosetta Commons Member Institutions.
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// (c) This file is part of the Rosetta software suite and is made available under license.
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// (c) The Rosetta software is developed by the contributing members of the Rosetta Commons.
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// (c) For more information, see http://www.rosettacommons.org. Questions about this can be
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// (c) addressed to University of Washington UW TechTransfer, email: license@u.washington.edu.
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/// @file protocols/frag_picker/scores/ConstScore.hh
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/// @brief score that adds a constant (so basically it does nothing!)
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/// @author Dominik Gront (dgront@chem.uw.edu.pl)
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#ifndef INCLUDED_protocols_frag_picker_scores_ConstScore_hh
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#define INCLUDED_protocols_frag_picker_scores_ConstScore_hh
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// type headers
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#include <
core/types.hh
>
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// package headers
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// AUTO-REMOVED #include <protocols/frag_picker/FragmentPicker.hh>
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#include <
protocols/frag_picker/FragmentCandidate.fwd.hh
>
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#include <
protocols/frag_picker/scores/FragmentScoreMap.fwd.hh
>
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#include <
protocols/frag_picker/FragmentCandidate.hh
>
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#include <
protocols/frag_picker/scores/FragmentScoringMethod.hh
>
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#include <utility/vector1.hh>
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namespace
protocols {
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namespace
frag_picker {
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namespace
scores {
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/// @brief ConstScore adds a constant to the total score for each position
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/// @detailed The total ConstScore for a fragment = n_frag_res * score_const
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class
ConstScore
:
public
FragmentScoringMethod
{
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public
:
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/// @brief the value used to score each position
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/// @detailed You don't have to change the value
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/// here as you can always rescale the score by a weight provided in a score configuration file
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static
const
int
CONST_SCORE
= 1;
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ConstScore
(
Size
priority,
Real
lowest_acceptable_value,
bool
use_lowest) :
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FragmentScoringMethod
(priority, lowest_acceptable_value, use_lowest,
"ConstScore"
) {
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}
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/// @brief Computes the score i.e. returns a constant times the number of residues in a fragment
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/// @detailed the method returns ALWAYS TRUE which is inconsistent with other methods derived from
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/// FragmentScoringMethod base class. The other option (i.e. returning false when a score is too high)
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/// doesn't make any sense in this case.
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virtual
bool
score
(
FragmentCandidateOP
f,
FragmentScoreMapOP
empty_map) {
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empty_map->set_score_component((
Real
) f->get_length() *
CONST_SCORE
,
id_
);
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return
true
;
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}
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};
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/// @brief Maker class that produces a new ConstScore object
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class
MakeConstScore
:
public
MakeFragmentScoringMethod
{
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public
:
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MakeConstScore
() :
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MakeFragmentScoringMethod
(
"ConstScore"
) {
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}
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FragmentScoringMethodOP
make
(
Size
priority,
Real
lowest_acceptable_value,
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bool
use_lowest,
FragmentPickerOP
,
std::string
/* params */
) {
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return
(
FragmentScoringMethodOP
)
new
ConstScore
(priority,
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lowest_acceptable_value, use_lowest);
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}
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};
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}
// scores
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}
// frag_picker
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}
// protocols
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#endif
/* INCLUDED_protocols_frag_picker_scores_ConstScore_HH */
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